
As aforementioned in the previous blog post distributed cognition is defined as “the role that mediating artefacts play in human cognition,” (Morgan et al 2008). The process of learning is a complex one and in the article by researcher Martin they attempt to describe it through metaphors. Previous research conceptualized the process of learning as “learning as acquisition and learning as participation.” However, Martin offers an alternative metaphor in order to better suit distributed cognition of, “learning as coordination,” (Martin 2012 p.90). In this comic I am detailing a specific day where the students were using the website Blooket. This site is a review game similar to Kahoot where students are provided with multiple choice question and answers and earn points for correct answers. The leaderboard is displayed on the screen or in this case SmartBoard so student’s can see everyones progress and competition. The distinciton between Blooket and Kahoot is that in Blooket you don’t only recieve points for answering questions correctly but you can also steal your classmates points. This led to much yelling and disagreements. This leads to the question of facilitators of coordnation. If learning as coordination is a metaphor for learning then we need to question “what processes facilitate coordination between two distinct cognitive systems,” (Martin 2012 p.91). This technology clearly serves a connection by linking students scores together. Information is passing both between the computers and between the students mind and the computer. However, the question comes to mind that was not answered in the article; what is the effect of connection if properly defined by information passing between the systems but yet causes fractures between the systems? Does the benefit still exist? I would argue it depends on the extent of the fracture. In this classroom I would argue the connection is still beneficial even though some disagreements broke out. The students were connected and motivated by competition through technology.
An additional concept to be discussed is the difference of “effects with technology” versus “effects of technology.” Effects with technology emerge through the interaction when certain intellectual functions are downloaded onto the technology,” Effects of technology concern, “effects, positive or negative, that persist without the technology in hand, after a period of using it,” (Salmon and Perkins 2005). This review game indeed creates positive effect that persist without the technology in hand. The students will still remember the review answers after their Chromebook’s are closed thanks to the repetition of review answers.
This technology is certainly an example of offloading. The Blooket system records students answers to question and records class accuracy score. This will allow the teacher to get accurate data concerning the students knowledge or lack there of. She will not have to do any complicated math or physically record scores to review. Addiotionally, this feature also allows for Monitoring in the most basic way that the teacher can monitor students progress. This is vital because, “without monitoring, coordination might contain significant mismatches, or might be incomplete,” (Martin 2012 p.93-95). Overall, this use of technology in the classroom was beneficial and indeed advanced student learning. Students were motivated by the competition of the system and reviewed terms they should have prior knowledge. Students and teachers alike benefit from the assessment tool in order to not waste time reviewing known facts or rather miss the outliers of questions answered incorrectly.
















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